Subnautica 2 Creatures Guide

12 predator types are documented in the Crater System. Each biome has a different threat profile — knowing what to expect before you dive reduces fatal surprises.

New player priority: Learn the Nibbler Shark first — it appears in four biomes and is likely the first predator you will encounter. Then read the Sandspear guide before entering Coral Gardens.

All predators: threat level and location

Cerathecan

Cerathecan

★★★★★ · HP: 1000 · Axum Ruins, Overgrown Ruins

A large, territorial predator found in the ruins biomes. It holds a defined territory and ...

Collector Leviathan

Collector Leviathan

★★★★★ · HP: 1000 · Graveyard, Sparse Plains

The Collector Leviathan is one of the largest predators in the accessible ocean. It is a s...

Needler Mango

Needler Mango

★★★★★ · HP: 1000 · Axum Ruins, Overgrown Ruins

A territorial predator that launches hardened spines at range. This makes it uniquely dang...

Bullethead

Bullethead

★★★★ · HP: 1000 · Axum Ruins, Overgrown Ruins

A small, armoured squid that hunts in swarms. The danger is not the individual — it is the...

Marrowbreach

Marrowbreach

★★★★ · HP: 1000 · Coral Gardens, Graveyard

A large predator that pursues prey through open water. The Marrowbreach is particularly da...

Twin Sitaray

Twin Sitaray

★★★★ · HP: 1000 · Axum Ruins, Overgrown Ruins

A large electric predator found in three different biomes, including the ruins zones. It i...

Coral Crab

Coral Crab

★★★☆ · HP: 1000 · Coral Gardens

An enormous crab that conceals itself among coral formations. The risk is not seeing it un...

Sandspear

Sandspear

★★★☆ · HP: 1000 · Axum Ruins, Coral Gardens

A fast, large predator found across four biomes. It is one of the more widely distributed ...

Waxmoon

Waxmoon

★★★☆ · HP: ? · Axum Ruins, Colonist Bunker

A large predator found across four biomes, including the two safest mid-game areas (Coloni...

Nibbler Shark

Nibbler Shark

★★☆☆ · HP: 100 · Colonist Bunker, Coral Gardens

A medium-sized predator with lower health than most apex threats, but fast enough to catch...

Surge Jelly

Surge Jelly

★★☆☆ · HP: 1000 · Coral Gardens, Axum Ruins

A large jelly that hunts using electric discharges. The attack is an area-of-effect rather...

Hammerhead

Hammerhead

★★☆☆ · HP: 1000 · Colonist Bunker, Coral Gardens

An armoured, herd-dwelling herbivore that uses a powerful ram as a defensive and territori...

How to read threat levels

  • ★★★★★ — Extreme. Do not engage. Plan your exit route before entering its biome. (Collector Leviathan, Cerathecan)
  • ★★★★ — Very High. HP 1000, fast, or ranged. Always enter their biome with the Tadpole and upgraded oxygen. (Bullethead swarm, Marrowbreach, Twin Sitaray)
  • ★★★☆ — High. Manageable with preparation. Know the avoidance strategy before the dive. (Sandspear, Coral Crab, Waxmoon)
  • ★★☆☆ — Moderate. Lower HP or slower speed. Avoid but do not panic. (Nibbler Shark, Hammerhead, Surge Jelly)
Early Access note: Threat ratings are based on the May 2026 EA launch build. Stats and behaviour are subject to change. This page will be updated as data is confirmed.

How to use this hub

This page is a field guide hub, which means it is meant to help you choose the next specific guide before you dive. Do not treat a hub as a replacement for planning. Use it to compare options, decide which page matches your current problem, and then read the full route notes before leaving base.

For Subnautica 2 Creatures Guide, the best use is usually fast sorting. Ask yourself what you are trying to solve: survival, resources, scanning, safe passage, base planning, co-op routing, or Early Access verification. Once you know the goal, open the most relevant entry and follow the quick answer first.

Player decision flow

Start by identifying the bottleneck in your save. If you are short on materials, move toward resource and biome guides. If you are progression-locked, check fragments and vehicles. If you keep dying or losing your route, use creature and map pages. If a guide no longer matches your save, check patch notes before assuming you are in the wrong place.

A hub page becomes most useful when you return to it after each expedition. You gather information, unlock something, discover a new danger, then come back and pick the next guide based on what changed. That loop keeps the site useful during actual play instead of turning it into a static list of pages.

Using this hub in co-op

Co-op groups can use hub pages as quick briefing screens. Before a long dive, open the hub, choose one target page, and assign roles. One player handles route direction, one watches oxygen and threats, one scans or gathers, and one manages inventory or vehicle safety. This prevents the group from splitting into four different objectives.

If you are playing with new players, choose a lower-risk guide first. Let the group learn landmarks, return timing, and communication before pushing into dangerous biomes or predator-heavy routes. The best co-op progress is not the fastest possible route; it is the route that everyone survives and understands.

Early Access freshness

Subnautica 2 is still changing, so hub pages should be checked after major updates. A creature entry, biome route, platform note, or fragment guide may need a version update if the game changes spawn behavior, resource density, recipes, performance, or platform availability.

Use the Last updated note and related update pages to decide whether information is fresh enough for a serious expedition. When in doubt, scout first and farm second. A short verification dive is safer than assuming every old route still works.

Creatures Guide practical checklist

Before you treat Creatures Guide as a routine encounter, make one short scouting pass. Enter from a direction you can recognize, keep your return route visible, and watch how the creature reacts before you commit to scanning, farming, or pushing past it. A safe scouting pass is especially useful when the creature appears near ruins, caves, vegetation, or other terrain that can make turning around harder than expected.

Use sound, motion, and terrain together. If the creature becomes more active when you move quickly, use a slower approach and leave more distance. If it pressures vehicles, do not park directly beside the scan target or resource cluster. If it patrols a narrow route, wait for a clearer timing window instead of trying to force your way through.

For resource or fragment trips, decide in advance whether Creatures Guide is worth passing today. Sometimes the best answer is to mark the area mentally and come back later with better mobility, more oxygen safety, or a co-op partner. Subnautica 2 progression rewards good timing: you do not need to take every risk the first time you see it.

Co-op players should call out creature position, not just danger. Saying “it is behind the left arch” or “it is circling the vehicle” helps the team react. Saying only “run” often creates confusion and splits the group. If one player is scanning, another should watch the exit and another should keep the vehicle or safe route ready.

After the encounter, ask what the trip taught you. Did you learn a safer approach angle? Did the creature block a fragment route? Did it make the biome unsuitable for a base? That information is useful even if you returned with no new item. In a survival game, route knowledge is progress.

  • Scout the area once before staying to scan or gather.
  • Keep a visible exit route and avoid narrow dead ends.
  • Do not let curiosity pull you below your oxygen comfort zone.
  • Use co-op callouts that include position and direction.
  • Recheck this page after major Early Access updates.

How to use the creature guide hub

The creature hub is meant to help you understand risk before you enter the water, not after a predator is already behind you. A creature page should answer more than “what is this animal called?” It should help you decide whether to scan it, avoid it, route around it, use it as a biome warning, or return later with better equipment.

When comparing creatures, look at three things: the environment where they appear, how they attack or pressure the player, and what they do to your route. A creature in open water might be easy to avoid if you see it early. A smaller creature in a cave, ruin, or narrow trench can be more dangerous because it steals time, blocks exits, and makes oxygen management harder.

Use the hub before fragment hunts and resource runs. If a target biome contains a dangerous predator, read that creature page before leaving base. Learn whether it pressures vehicles, reacts to light, appears in groups, or patrols near important routes. That information can change what you bring and whether the trip should be solo or co-op.

Co-op teams should turn creature information into callouts. Instead of simply saying “monster,” describe the direction, distance, and movement. This keeps the group organized and prevents players from scattering into worse terrain. One player can scan or gather while another watches the creature and a third keeps track of the return route.

During Early Access, creature behavior can be tuned. Health values, aggression, habitats, sound cues, and vehicle interactions may change. If a creature behaves differently from the guide, slow down, return safely, and check the update pages. The goal is to survive the current build, not to force an old habit into a changed ocean.